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 skeletal motion


DELIFFAS: Deformable Light Fields for Fast Avatar Synthesis

Neural Information Processing Systems

Generating controllable and photorealistic digital human avatars is a long-standing and important problem in Vision and Graphics. Recent methods have shown great progress in terms of either photorealism or inference speed while the combination of the two desired properties still remains unsolved. To this end, we propose a novel method, called DELIFFAS, which parameterizes the appearance of the human as a surface light field that is attached to a controllable and deforming human mesh model. At the core, we represent the light field around the human with a deformable two-surface parameterization, which enables fast and accurate inference of the human appearance. This allows perceptual supervision on the full image compared to previous approaches that could only supervise individual pixels or small patches due to their slow runtime. Our carefully designed human representation and supervision strategy leads to state-of-the-art synthesis results and inference time. The video results and code are available at https://vcai.



Emotion Loss Attacking: Adversarial Attack Perception for Skeleton based on Multi-dimensional Features

arXiv.org Artificial Intelligence

Adversarial attack on skeletal motion is a hot topic. However, existing researches only consider part of dynamic features when measuring distance between skeleton graph sequences, which results in poor imperceptibility. To this end, we propose a novel adversarial attack method to attack action recognizers for skeletal motions. Firstly, our method systematically proposes a dynamic distance function to measure the difference between skeletal motions. Meanwhile, we innovatively introduce emotional features for complementary information. In addition, we use Alternating Direction Method of Multipliers(ADMM) to solve the constrained optimization problem, which generates adversarial samples with better imperceptibility to deceive the classifiers. Experiments show that our method is effective on multiple action classifiers and datasets. When the perturbation magnitude measured by l norms is the same, the dynamic perturbations generated by our method are much lower than that of other methods. What's more, we are the first to prove the effectiveness of emotional features, and provide a new idea for measuring the distance between skeletal motions.


BASAR:Black-box Attack on Skeletal Action Recognition

arXiv.org Artificial Intelligence

Skeletal motion plays a vital role in human activity recognition as either an independent data source or a complement. The robustness of skeleton-based activity recognizers has been questioned recently, which shows that they are vulnerable to adversarial attacks when the full-knowledge of the recognizer is accessible to the attacker. However, this white-box requirement is overly restrictive in most scenarios and the attack is not truly threatening. In this paper, we show that such threats do exist under black-box settings too. To this end, we propose the first black-box adversarial attack method BASAR. Through BASAR, we show that adversarial attack is not only truly a threat but also can be extremely deceitful, because on-manifold adversarial samples are rather common in skeletal motions, in contrast to the common belief that adversarial samples only exist off-manifold. Through exhaustive evaluation and comparison, we show that BASAR can deliver successful attacks across models, data, and attack modes. Through harsh perceptual studies, we show that it achieves effective yet imperceptible attacks. By analyzing the attack on different activity recognizers, BASAR helps identify the potential causes of their vulnerability and provides insights on what classifiers are likely to be more robust against attack.


Synthesizing Skeletal Motion and Physiological Signals as a Function of a Virtual Human's Actions and Emotions

arXiv.org Artificial Intelligence

Round-the-clock monitoring of human behavior and emotions is required in many healthcare applications which is very expensive but can be automated using machine learning (ML) and sensor technologies. Unfortunately, the lack of infrastructure for collection and sharing of such data is a bottleneck for ML research applied to healthcare. Our goal is to circumvent this bottleneck by simulating a human body in virtual environment. This will allow generation of potentially infinite amounts of shareable data from an individual as a function of his actions, interactions and emotions in a care facility or at home, with no risk of confidentiality breach or privacy invasion. In this paper, we develop for the first time a system consisting of computational models for synchronously synthesizing skeletal motion, electrocardiogram, blood pressure, respiration, and skin conductance signals as a function of an open-ended set of actions and emotions. Our experimental evaluations, involving user studies, benchmark datasets and comparison to findings in the literature, show that our models can generate skeletal motion and physiological signals with high fidelity. The proposed framework is modular and allows the flexibility to experiment with different models. In addition to facilitating ML research for round-the-clock monitoring at a reduced cost, the proposed framework will allow reusability of code and data, and may be used as a training tool for ML practitioners and healthcare professionals.